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B1KMusic

126 Game Reviews

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The moon gravity clogs the pace of the game, making the game feel slow. So the gravity constant should be raised to remedy that. Jumping animations should also be shortened, and the fps should be raised (to 60 fps, the standard video game framerate) to optimize it so it feels fast paced like it was probably intended to be.

As it stands, the game is too slow. Some side effects of this is that the player gets bored, and the game is too easy. A fast-paced game will be more exciting and challenging, and will stick out and be remembered by players as a fun experience.

As Shigeru Miyamoto once said in a hilarious reply letter to Chris Chan[1], "Video games are a medium where you must think of what other people want"

Anyways, if you do decide to optimize the game, then I wish you luck.

[1] letter is here: https://images.encyclopediadramatica.
se/1/1b/ShigerumiyamotoEmail.jpg

Lol, I type "Zelda" and "LEGEND OF zelda", and the correct answer is "THE legend of zelda".

Seriously?

The gameplay was good, while a bit laggy. But that's Adobe's fault, not yours.

However, I have to mention the biggest gripe, which is in the UI.

I thought that I was choosing a character, not a game mode. You know, like play as a robot, or play as a human. But apparently human means "Campaign", and robot means "Level Editor". And there are NO labels to indicate this, not even if I hover over the human or robot; I'm just supposed to magically know what it means.

It's pretty and all, but that's mystery meat navigation right there. A UI flaw that should always be avoided, where the developer designs something that is cryptic and/or uses vague images in an artistic way, but the UI suffers, and some to most users won't figure out wtf is going on.

Graphics, programming, sound, and controls were top notch, though.

4/5, -1 star for the Mystery Meat Navigation

TomFulp responds:

There is a line of text along the bottom of the screen when you rollover each character, although it is kinda easy to miss. It does explain the difference, though. Beyond that the UI in general is pretty mysterious, the game could definitely guide people through better than it does. I should still put in some help screens at the least.

+Flashlight effect. Nice touch

+Music is good

+Most of the art is good

+Medals

-Fail on not using Mouse.hide() to hide the real cursor.

-Music is repetitive and gets annoying quickly

-Barely any plot, if not none

-Not interesting, I got bored in 2 minutes

-Tries to be scary, but fails

-Graphics could use some more work

-Slow and laggy, needs optimization

-Controls are wonky and stiff as fuck

-Not immersive at all

-Atmosphere is lacking.

-Repetitive gameplay

-Making the player jump through hoops with inane excuses like "Oh by the way, Slender hates zombies, so you aren't allowed to run them over even though that would logically make him happy". Bonus points for the excuse contradicting itself.

Final score: 4 pros / 14 cons = 0.286 = 3/10 = 1.5/5

Since you only had 2 days to make this, however, I'll give an extra half-star.

2/5

Seppyb63 responds:

Cheers for the review :D, The break down does help alot, as personally this is my first real flash game.We more did this for the jam than anything else, cause we love jams,having attended like...5ish jams in the last 2-3 years.We learned loads, that we will hopefully put in the next of our games...if we make another flash game, i don't know....it so hard to make "original" games in flash, since there are millions of games out there already, meh, ill make something over the summer.. :D

Not even a minute into the game and I accidentally glitched it.

Click the "next level" button twice before it has the chance to go away, and the blue hexagons get stuck on the screen in the next level.

Whoops.

Anyways, decent game.

Cool Game Bro

For a first game, this is surprisingly well-done.

However, I have to ask WHY I am using this tiny-ass fly swatter? Lol.

3.5/5

One thing: If you give two shits about your game, you should test it. Saying "I don't know if it will work" indicates you didn't test run the game before submitting it.

Imagine if Namco didn't test Pac-Man, and it turned out that they had forgotten to declare a global variable that ties the enemy AI together, breaking the enemies and destroying the fun and challenge that would have started a long and successful career. Just because they were too lazy to test run and/or hire a QA team for the game.

Human error will happen 90% of the time during programming. Yes, even using a simplified piece of garbage like Stencyl, there is room for error.

The lack of testing shows, as the bugs you mentioned do in fact happen. But that's not it. You should also pay notice to design flaws.

Off the top of my head:

* The enemy AI is poor. There are entire articles devoted to the AI on the Ghosts. It's pretty advanced, so you should read up.

* Pac-Man moves too slowly.

* Pac-Man is far too big.

* Pac-Man doesn't have a gradient; he's just plain yellow.
There's a thing called "KISS" which stands for "Keep it simple, stupid"

* I couldn't find any power pellets.

* Pac-Man is not supposed to move solely by input, in the original game, he continuously moves, the only controls being that you can change his direction.

I'll give a 2/5 for the effort, but next time, I won't be so generous.

LILCAPADRE023 responds:

thank you for explaining how i should fix the game and i enjoyed the KISS thing...

I like the concept, but I hate the gameplay.

One thing to keep in mind when making a game, especially like I wanna be the guy, is that It has to be fun. Bad gameplay takes away from the fun, and by extension the immersion. As Shigeru Miyamoto once put it, "Video games are a medium where you must think of what other people want"

With I wanna be the guy, I wanna bethe guy: Gaiden, and I wanna be the boshy, the gameplay is fluid and the game is very much fun. I beat IWBTG in 2.5 hours on my first play because I had such a blast with the inventive ways that it killed the player. My record is about 1 hour and 40 minutes, but that's veering off the point of this review.

This game left a bad taste in my mouth.

2/5

Be careful about making intentionally crappy games.

There is a fine line between what gets a game blammed or saved, cross it and it could get blammed

I voted 2/5 because I think this might pass.

BestGamesInc responds:

OK but this game will pass, wise choice on your part.

Hi. I make games and software. I'm not on NG much, but feel free to peruse my youtube and gitlab for interesting stuff.

Braden @B1KMusic

Age 29, Male

Programmer/Musician/

fish

Earth, Milky Way

Joined on 6/19/11

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