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B1KMusic

126 Game Reviews

35 w/ Responses

How am I supposed to enjoy this game if one death means I see nothing but a bullshit Game Over screen and deleting the .sol file and using a proxy won't reset it? I mean COME ON you are trying too hard to stop me from having fun.

I only experienced 5 seconds, and then this irreversible perma-death bullshit fucked it up, I really feel ripped off.

0/5 What ever happened to replay value!?

it's a shame that such a brilliant game designer gets such low scores here JUST because his games are "too hard". You deserve at least have a 4.5

It's important for a game to be well-designed as well as challenging. A game can look better than the PS3, but if it takes no effort to beat, there's no point in playing, because accomplishment doesn't feel near as good when it didn't take any effort to get there. That's why Blob's adventure and I wanna be the boshy are awesome!

At least your games are memorable (I will never forget I wanna be the boshy XD).

Just because everyone else here is being a dick, I'll give you 5/5 instead of the 4.5/5 I was originally going to give.

5/5 stars

It's fun

but it's also extremely glitchy

A big addition, like isocryd said, would be to add a preview generator with the seed. i.e. when the seed is generated it loads a 3D preview of what the seed will look like.

You can do this in flash, find a way to preview it in a 3D preview

or

You can make a site with a java applet that loads the minecraft seed into a quick preview and have this file link to it via the _GET feature of the browser's address bar (the ? question mark at the end)

I think that would be a great addition to this, and I would definitely use it more :D

but for now I give you a 4/5

Come on dude T_T

it is not hard to add an image saving system (use an API!)

nor is it hard to add some kind of sound for the buttons and some calm music to keep us entertained, no matter how simple the concept

even in as2, it is not hard

That is why you have a 1 star rating

(also achievement get: c-c-c-combo breaker)

You keep on making these fucking shark games...

And yet they are somehow still addicting >_<

4.5/5 stars - Awesome game, it's VERY well built just like Sydney and Miami Shark, but I do suggest at least using a different theme, maybe like "Chicago bear", or something like that, rather than making the same game three times in a row :/ So minus half a star for that...

SOPA PWND

Fuck SOPA yeah >:D.

Also I love the list of people you have up there, it just goes shows how many people hate SOPA.

Wow

First of all, this is the ONLY game I know of that has graphics worse than minecraft.

The way this game is designed is near perfect! The graphics and music really make me feel like I'm playing Wolfenstein or Doom.

The game is impossible (-1 point for that), and I would have loved to see an ending, or at least a little bit more length to the game, but I love it!

Props.

Honestly, this sucks :(

One thing that all the successful console ports have in common: They share the same playability mechanics, rules and fun factor. One thing all flash versions have in common: They all suck just the same.

I'm sorry, but I will be blunt and truthful here. This game is nothing like what you would find on a major console, say, the PSP port for example. I don't care what anybody thinks, but I'm comparing this to a major port, because this is what it SHOULD be like to deserve to be called a tetris game.

The PSP version has these basic, essential rules/features that all console versions also have:

1 Ability to hard and soft drop with up and down respectively

2 Controls that make immediate sense

3 A fast paced gameplay

4 5-10 seconds freedom to move a block when it's touching another block or the floor

5 A fun factor that makes it possible to play for hours on end

This game lacks these basic rules/features in these ways:

1 - No hard drop, WTF. There needs to be a hard drop or else the gameplay will be way too slow, without it, the game just seems blah

2 -The controls are just retarded, controls should be - A,D, for movement; W for hard drop, S for soft drop, Left/Right to rotate counter and clockwise, a HOLD button (Enter, Shift, or up arrow), and an ability to change the controls via the menu

2 cont. - If you have a problem with WASD, (B1kMusic.newgrounds.com/news/post/60 5996) here is a news post I made, it includes a download for an API file I made called key.as, it has clear instructions for integrating and using it, making WASD so much easier to do, now you can't say that you don't know how or don't want to do it.

3 - The gameplay is so slow it's boring, like the guy before me, the line clears should happen in 1/4 to 1/2 of a second, and multiple simultaneous line clears need to happen at exactly the same time, not consecutively, the rush of getting four tetrises is gone when you have to sit for 15 seconds collectively waiting for every line to slowly fade away.

4 - There is no freedom, the second the block touches the floor or anything beneath it, it automatically connects, making it impossible to get out of a situation where the blocks are built high, stifling the gameplay tremendously. There should be a 5-10 second delay if action is taken in attempt to maneuver the block, this makes it possible and fun to play the game for hours on end. (This is the biggest problem, by the way)

5 - There's no fun factor, buy tetris for the NES, N64, PS2, PSP (via PSN), Wii, etc and study everything about what version you got that makes it fun as hell to play and try to implement it. One tip is to insert quick, flush sounds for events like hard drops line clears and tetrises to make it more exciting.

Also - No elaborate or red backgrounds, it's distracting, a simple, plain, navy blue background should be just enough to make a decent background because it's dark enough not to strain the eyes and it's not distracting.

One more - File size is ridiculous, I was sitting in awe by how long a TETRIS game was taking to load, maybe get some smaller songs, and limit it to three.

For posterity's sake, I'll mention a flaw in the PSP version: there is no endless mode, no matter what you do, the game will end at some point because you won.

People: don't tell me to try to make one because I know I can and have made a tetris game, the reason I don't make one is because I don't fucking want to, it's a pain in the ass! But that's no excuse for this game to have these flaws and be like every crappy, boring flash version of tetris. This game could look just like one of the console versions and still not be fun unless you take these pointers and implement them, but for now, this game deserves a 4/10, that is my honest opinion. Play a legit tetris game, and then play this, you'll see what I mean if you're paying attention.

I do want to see this game become the first flash game to really feel like a legit tetris game, and this is why I reviewed. I'm a huge fan of tetris games and I take it seriously.

black-father responds:

console tetris is definitely better than flash tetris, in anyway or another, flash tetrises (mine or not mine) all suck, the programming of this tetris was not done by me, i found one of the many downloadable .fla versions and themed it.. the original programmer of this tetris game is gauss.. almost 99% of the tetris games here are not originally done by them

as a matter of fact, i also enjoy tetris a lot and own a tetris game on GB, GBA, DS(tetris DS), wii, N64(new tetris), and soon comes tetris axis to join my list

i would like to play an online match with you some day :P

Oh..my...

god this is the flash version of RAMBO XD

10/10
5/5

Hi. I make games and software. I'm not on NG much, but feel free to peruse my youtube and gitlab for interesting stuff.

Braden @B1KMusic

Age 29, Male

Programmer/Musician/

fish

Earth, Milky Way

Joined on 6/19/11

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