Why is this so slow?
I know for a fact Hexagon doesn't run at 6fps.
And that 300 seconds is 5 minutes, not 30. The "seconds" in this game are inflated to ridiculous proportions.
Your game runs on valve time.
Why is this so slow?
I know for a fact Hexagon doesn't run at 6fps.
And that 300 seconds is 5 minutes, not 30. The "seconds" in this game are inflated to ridiculous proportions.
Your game runs on valve time.
It's not slow unless your computer runs it slow.
Cookie clicker with numbers
First VVVVVV, then Hexagon, and now this?
I'm only 5 seconds in, and this game has already blown me away!
The way everything is in isometric perspective, while the game seems to acknowledge its own 2.5 dimensionality with the omnipresent grid in the background.
The way the text follows the perspective.
How you give the option for different control schemes, so that it doesn't get confusing.
The way the HUD is designed.
A seemingly complex story rearing its head with only a few lines of text.
Rarely does a game immerse me like this within the first 5 seconds of play.
Everything I've seen so far is nothing short of brilliant.
This game deserves all 5 stars. Keep it up!
I liked the game at first, nice concept using a crow (apparently an eagle) to aid you. Battle mechanics were nothing special.
But then you made me jump through hoops, doing platforming and puzzles on a game that is NEITHER a platformer nor a puzzle game. The character's pacing and speed is absolutely not appropriate for platforming, so when you make me do extreme platforming that gets me killed three times in a row, naturally I start getting really annoyed, because it's the fault of the game, not mine. In fact, the only times I ever died were from falling into spikes. Never once did I die by an enemy's wrath.
In addition, the game was just too easy. It's like to make up for the pushover enemies, you made the most horrid, moon-physics platforming engine, and made the player jump through hoops to create fake difficulty. In practice, this becomes really tedious.
Plus, it was really linear. Every time I'd finish a chapter, I'd magically return to the village. And each time, the path to completely different areas was always through same exit. Then a bunch or teeth grindingly slow and boring levels, then a boss. How repetitive.
I think the straw that broke the camel's back, however, was finding out that this game is apparently not finished. That's right! After putting about half an hour into that last stage. That horrible, mind numbingly jump-though-the-hoops last stage. I find myself on a square. Music stops. I'm expecting an epic showdown with network, so I run to the edge looking to see if something happens. I fall, no death, no nothing. I just fall forever. What the serious fuck.
As you can tell, my experience with this game was a bad one.
And based on my poor experience with the game, I'm giving you 2 stars out of 5.
I'm sorry to rate this so low, but this is my honest opinion of the game. It needs work. A lot of work.
I must say, it is quite frustrating to sink near two hours into a game to unlock the medals, only to have Newgrounds not unlock those medals. I don't appreciate having my time wasted like that.
there were more glitches than just that.
The game, besides those two things, was near perfect.
Summary:
Building up
Technical
Graphics (10%): 4/5, simple, yet elegant
Sound (10%): 3/5, it's the same song through the whole game. Charming at first, but it gets repetitive
Experience
Atmosphere (15%): 4/5, it makes me feel like I'm flying a paper airplane to the north pole. Not much to say about it.
Immersion (15%): 4/5, replay value wears off once you buy everything and get the achievements. Story isn't bad.
Gameplay (20%): 5/5, The game plays great!
Fun factor (30%): 5/5, Super fun!
Overall: 25/30, 4/5 stars
Taking away:
* Newgrounds medal system is not rewarding the in-game medals to me. I've won probably 20 medals, and have only gotten 2 of them.
Severity: 3/5
Overall: -3 stars
Final score: 1/5
Okay, well that's clearly way too low. There's no way this game deserves 1 star. That's why technical ratings don't work. If I were an asshole, I'd use this type of review.
Instead, I'll base this review solely on my experience.
This was a fun game. It was immersive, charming, everything you'd want in a casual time sink game--a so-called "addicting game". It kept me entertained enough to sink an entire hour and forty minutes, beating the game, buying everything, and unlocking almost all of the achievements. I loved the homage to Toss the Turtle, that made me smile, and it was worth the $3000 worth of stars I payed for it.
There were glitches along the way, though, and that hurts the experience. The game crashed twice on me, the sound doubled, and hitting the mute button only muted one of the two overlapping tracks. Worst of all, the medals didn't register the achievements I got in-game.
All in all, I'd play it again--a third time, and even recommend it to those who want to kill some time.
I give you a 4/5
You know, I actually did work hard on this game.
My goal was to create the most obnoxious game possible, but still have it pass judgement. My lazy first attempts (Impossimaze 1 & 2) failed, as they were blammed. I realized that I had to make something that LOOKED LIKE it had substance, while still being complete horseshit. My inspiration was Strawberryclock's "B".
After posting a dress-up game twice (Make a cartoon face 1 & 1.5) to practice flash and getting away with posting a generic as fuck game, I finally started work on this one, to see if I could pull it off.
I spent 4 hours brainstorming and writing ideas down for the game, description, etc. I'd ask myself, "What can I do to make this worse?", or "How can I make this more ridiculous?".
Then 6 hours making and finding the most unfitting/obnoxious music I could, I was very thorough.
Finally, 2 hours putting it all into flash, carefully doing everything wrong. Moving text right up against the edges, badly aligning things, putting music in random places, random scrolling text, completely WTF fonts, bad contrast, godawful art, the cardinal sin of gradient buttons, writing that masterpiece of a description, and finally submitting it.
I think one of my favorite parts has to be when the menu glitched on me. Instead of fixing it, which would make the game better, I just went with it and put some text telling you that it was the game's fault and you have to press space to continue. Beautiful.
I hope you guys appreciate the hard work I put into making this piece of shit :)
Here's my thoughts from my experience:
Awesome, a runouw game!
That text should be larger.
Contrast. For the love of god. Black text against a brown background?
It appears you're going for a retro visual style. Thus wouldn't it make sense to use Monospaced, blocky fonts?
Laggy. Could use optimization where possible.
Message box needs padding between text and border. It's all butted up, no breathing room.
-space: to continue is positioned oddly. It's over two colors at once, one of which contrasts badly
Loading screens in a flash game? Really?
why does the health have white lines below and to the right of each block, but have nothing on the opposite sides? This looks odd.
Camera follows me smooth and fluidly. Nice
Controls were intuitive enough that I was able to figure them out before the tutorial level told me anything.
Bonus points for natural WASD control scheme.
Physics are a little weird. It's as if I'm running on butter. Jumping could be a bit more fast paced. I feel like I'm on the moon. A moon made out of butter.
I often can't tell what's an enemy and what's part of the background. I'll get hurt by a purple mushroom thinking it was background decoration.
Nice big area to explore
might wanna do something about the pause menu. In some places it contrasts badly with sky backgrounds, which is visually distracting
Gigantic distracting undismissable message window!
Oh, I can dismiss it with K. I wish I was told that so I wouldn't have had to sit around for 4 minutes scratching my head
I like the flux orb mechanic. Has great potential.
In the cinematics, the camera moves around like a drunk on ritalin. It'll move to the old man, then halfway to me, and then, as if it's like "shit, almost forgot", swings back past the old man, then to the elevator, then up, then back to me. All while seemingly shaking. I'd fire that cameraman, ha.
A ball of light suddenly comes toward me and almost makes me fall down, having to go up the elevator again. What was that? Did the old man just attack me?
I can walk into the button. Okay...nothing's happening. Maybe if I try...no, that wouldn't make sense. It's clearly not reacting now. *jump on top of button while inside it* *button goes down* .-.
More drunk camera action!
GG putting a ledge right above my head so when I jump, I'll hit my head 9 times out of 10 and fall to the bottom of the room
I think I'll stop it right there.
Overall, this is enjoyable game, but could definitely use improvement. I know what you're capable of, looking at Super Mario 63, so my expectations are pretty high. Maybe too high, as this feel like a demo rather than a full game.
Now for the rating
Graphics/design: 3/5 - I think I went over that in detail
Audio: 4.5/5 - I really have no comments on this. Maybe improve the swinging sound
Atmosphere: 4/5 - It has good immersion. I bet it would be incredible if it weren't lagging so much
Experience: 2/5 - I stopped playing after I fell to the bottom of the room with the old man. The lag and buttery moon physics mucks up the experience to a shocking degree.
Controls: 4/5 - Sometimes it wasn't obvious what to press. And there wasn't anything telling me what to do. For instance, the giant message telling me about the flux capacitor thingamajig. I spent four minutes waiting after pressing space, clicking, and a few other things didn't work until I started pressing buttons like crazy to discover K would dismiss it.
Story: N/A I'm not far enough in the game to judge that.
Overall: 3/5. I hate to rate it this low, and I hope this game does get improved to reach its potential.
Good luck, Runouw!
I think the lag when the cars get next to you does more harm than good. It get annoying very quickly.
So annoying, in fact, that I think it's worth removing 2 stars for.
3/5 Either fix/remove the lag, or add an option to turn it off.
This is a solid and fun game, and I love bullet hell games.
I would have given it 5 stars, if not for one serious, fatal flaw: there no pause button. Not "P", Not "Enter", "Space", clicking out of the game.
Really? Are you fucking serious? Come on, even Touhou on Lunatic has a bleeding pause button. What if I have to take a shit? Lunch? Important things?
Well that's exactly what happened; I made it to the last level and had to throw the game because I had to get important shit done. If there were a pause functionality, I could have paused, put my computer to sleep, and finished the game later on. But now I have neither the time nor the patience to get there again.
I'm not exaggerating; this really kills the experience, knowing that I have to one-shot this without a break, when it takes over an hour to beat the game. There's a fine line between "difficult and challenging" and "complete bullshit".
This is unacceptable, and for that, I take away not one, but TWO stars.
And while I'm on the negative, holy shit man, fix the lag! Optimization makes one hell of a difference.
Summary:
Pros:
+Solid
+Well-balanced
+Music isn't annoying
+Fun
+Challenging
Cons:
-Lack of Pause button (-2 stars)
-Poor use of resources; needs optimization (-0.5 stars)
2.5/5
P.S. I look forward to your future publications, just keep those things in mind, and you could top the charts.
Best April Fools' game ever!
I lost it when I saw the guy riding 5mph on a segway through a crowd of zombies. It's so anti-climactic yet absurd!
10/10
Hi. I make games and software. I'm not on NG much, but feel free to peruse my youtube and gitlab for interesting stuff.
Age 29, Male
Programmer/Musician/
fish
Earth, Milky Way
Joined on 6/19/11