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B1KMusic

126 Game Reviews

35 w/ Responses

It's pretty good. I can tell there was effort put into this, as the game is pretty solid. I haven't found any glaring bugs or terrible design.

Though it is unintuitive. Nothing is explained. I don't know what any of the numbers or meters mean. I'm just sending a car out to dig on squares. My objective is unclear. An in-game tutorial could be what makes or breaks this game. Please consider putting one in.

Right now, I feel [3.5 / 5] is a fair score.

What am I supposed to be doing? It's very unclear. There's no feedback when I do anything beyond a few numbers quietly changing. And what's this? Why I have -16 lives?

What are the black stickfigures? Are they allies? Enemies?

Are they attacking me? Are they spawning to build the things I'm clicking on?

Why are they horizontal when walking up from the bottom right? Wouldn't it be a better idea instead of rotating them on a circle around the house, to draw versions if them facing in different directions? Because stick figures walking horizontally just doesn't look natural to me. You need to test all your cases.

Oh, now I have -1,400 lives.

So apparently, I have infinite lives. Oop, now I've lost.

Why does the windmill jitter when I hover my mouse over it?

God, this game is so buggy it's painful.

Next time, please test your game before you submit it.

For now, I'll give a barely passing score of 2/5 on the blam-o-meter, and a 1.5/5 here.

ajopart responds:

Thanks for the constructive feedback. I'll try to improve my skills.

Best regards,

It's pretty bland. And it seems like the character I'm controlling is all but invincible. I zerg rushed through every bullet without any indication that I was close to death, or even sustaining damage. And I only died when I deliberately fell through all the cracks until I fell below the stage.

Please, post your small demos to the dumping grounds. The portal is for products that you post when it's either finished, or it's about half-way done, and you need some serious feedback to decide the trajectory of the project.

For something as small as this, you should post it in the dumping grounds and ask for feedback via a post in the BBS.

Another Flappy Bird clone?

So, you took a crappier version of Happy Wheels' Physics engine, and did nothing with it but make a single test-room? It's also not clear what my objective is.

There's a astonishing lack of effort evident here. You did not even make this yourself. It looks like you just opened up a program like TGF2 and pasted blocks at random. I'd estimate the total time this was made in to be between 1 and 2 hours.

According to the author comments, my theory is accurate.

This is not gonna fly. Newgrounds is not for small tech demos. At least flesh out your 'game' to a playable, entertaining demo before submitting it to the portal. Or use the dumping grounds and make a post in your personal news feed or the BBS linking to it.

But here? Don't be surprised if it gets blammed.

0.5 / 5

jiz2014 responds:

*smartone you talk too much bull_shitz.
explanations:

What i see: 80% you only complainant!
20% that you helped me with this post: in my second game i'll put "Menu" Thank U ;)

About 15 hours(of my life) took me on all :P

I see you too *smart for this simple game, change to next one... and keep commenting Man, it's really helps(at least to me)...
But! don't take it too seriously, Life is too short...

Enjoy

It's boring as hell, just like Flappy Bird. I can't score this on my overall opinion, because then it would be a 0, because I find the "helicopter" genre of games just boring.

So instead, I'll score it on my initial impressions of the technical quality of the game. It's well-built for what it is...that's really all I can say. I mean, it's just a screen and some obstacles moving left. With an object that falls down and has its gravity vector negated when you click the mouse. It's kinda hard to screw up. Just like it's kinda hard to screw up a snake game.

2.5/5 feels about right.

xinelu responds:

Thats a nice review by ours, in the future i will do something that deserve 5 stars.
Thx for our opnion!

Is there even a game here?

I'm sorry, I have to give you zero stars.

amaarweb responds:

i think ur browser could not load it
there is huge game here 7 MB

This game is obnoxious, but I can tell a lot of effort was put into it.

I suggest trying to make the graphics a little cleaner, because it looks like the entire game is a mashup of scaled up .jpeg's. Unless that's the art style you're going for...

I'm feeling a 3.5/5

fiuplink responds:

Thankyou "B1KMusic" Thanks for playing. It is on the way. Play it again and leave some word. thankyou very much.

This "game" has several flaws. i'll list a few.

* There's a severe lack of diversity.
The player will get bored after two minutes. Add some extra problems, like addition, subtraction, division, modulo, etc. But "Times Table Challenge" by itself is hardly a game. And adding difficulty levels that don't seem to do anything is not diversity.

* No visual queue of whether the answer was correctly guessed.
How about, as a tacky example, turning the background green for correct answers, and when an answer is incorrectly, make it red.

* Bad graphic design
For example, the "Try Again?" button is not even close to centered. You have a powerful IDE for developing games at your fingertips. How about using it to properly design your buttons?

* No checks on user input.
Ex. 1. I can leave the username field blank, and it names me "<INPUT NAME>". How about making a default value, like "Johnny"? How about putting an array of names in your code and having it select randomly from the list in the event that (username == "")?

Ex. 2. I shouldn't be able to spam-click the answer button. Why is there no check for (answer == "")?

* Score builds up throughout game without ever being reset.
The fact that the game wants me to "try again" is a pretty good hint that it wants me to start over. The fact that the score just keeps on accumulating points throughout all plays is just plain absurd. Obviously, this is not right. If you want to keep track of "all time scores", either make an array of all scores and make it available through some "stats" menu, or just keep an individual "score" and "high score"

* Wrong answers don't cause point penalty
How can I have 550 points when I have 55 correct answers and over 300 wrong answers from spam-clicking? Shouldn't the wrong answers count against my score?

* Can't play via keyboard.
It's not hard to implement. Really, it's not. There's an entire class called Key that is devoted to making it as simple as possible.

* Timer ticks at an interval of about 2 ticks per second.
Obviously, this is way too fast. The general assumption here is an interval of one second. To make it tick twice a second is non-sensical. If you're using getTimer(), don't. Use setInterval() or setTimeout() instead.

Overall, this game feels like something that you made in less than an hour. Am I wrong? Did you take longer?

This game deserves a 1.5/5 in its current state.

Acroy responds:

There is the answer to the previous question displayed, but your idea about the screen changing colour to green or red receptively seems like a very appealing improvement. I never thought about fault testing the user's name, that is a very nice extra for games. I have realized the score accumulates throughout, I shall try to fix this in future games. I believe that is wrong answers would subtract from the score then people would end up with negative scores a lot, bearing in mind this game was designed for primary school children. I never realised the timer ticks to fast, thanks you for your feedback and ideas!

Well, it's a fresh take on the shark games.

I thought it was going to be like Miami Shark, but in a rodeo.

Good thing you didn't, cause that wouldn't make sense.

4.5 stars

Hi. I make games and software. I'm not on NG much, but feel free to peruse my youtube and gitlab for interesting stuff.

Braden @B1KMusic

Age 29, Male

Programmer/Musician/

fish

Earth, Milky Way

Joined on 6/19/11

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