Your style just keeps improving. Nice!
It's awkward yet charming.
Sorry that I have to be the asshole here, but the Voice Acting needs work. The closest sounding one was Stewie, and that's being generous.
This video would be so much better if the voices actually sounded like the characters.
I loved this game. It reminded me a lot of Phoenotopia in a weird way. Though the castlevania and megaman references are pretty blatant. And that last fight. Let's just say the evasion subweapon is OP. Like, really OP.
1. In the end-game boss rush, I kept dying if my health went below 5,000. It would become NaN. This is a programming mistake that can easily be avoided by being more diligent with your handling of types. Try using strict type equality (=== and !==) instead of value-only equality (== and !=), for instance. Oh, and use isNaN() to make sure a value that you expect to be a number is always a number. Remember, NaN isn't equal to anything, not even itself.
2. When I defeated Not-Sans, I hit her right before her dialogue popped up. This resulted in the entity being erased, I guess, because after she spoke her dialogue, I couldn't hit her at all (because I already did) and was basically stuck in limbo. I don't really feel like doing that fight again to see what happens when you don't accidentally hit her at the wrong frame and get stuck in limbo, but I thought I'd let you know.
Good game. Solid concept. A bit boring in execution. The reason you get a 4/5 is because level 1:11 seems to be impossible.
I don't know if you are evil or if you just goofed up, but I threw together a screenshot to illustrate the problem I am having. Here are two links to said image, hosted on my dump and on imgur:
(As always, be cautious with links, make sure to filter out the random spaces NG will insert.)
I'll PM you as well. Other players beware!
Playing both this and the other one, I've figured out what your problem is: controls.
You sit there making the game without thinking about the user or the interface. And when it comes time to create that link, you get excited about releasing the game, and do it in the cheapest/fastest way possible, resulting in terrible controls. In Red Avoid, the problem is the acceleration being too fast, in this game, the problem is that the ship noses right up the mouse cursor's arse making it awkward to move around and aim.
Everything else is decent. It's because of the bad controls that both of these games are unplayable.
I'm torn between liking it for the instrumentals, and not liking it because it's hip hop, which isn't a genre I tend to enjoy (though there are exceptions, as with every genre)
I don't wanna be a jerk, though, so I'll just leave it at a 3/5
I'm just surprised that you actually upload music here...
I'm torn between liking this review because you took some time to listen, or not liking it because it doesn't say anything about lyrics or vocals. ;) Glad you liked the melody though!
Yeah I've uploaded quite a bit here, though not so much vocal work until these last few years. There'll be more though, though mostly hiphop!
(for some reason reviews on this submission evade my feed btw, sorry for the late reply on this)
[Commentary for Song]
This one was legit. Not much to say.
[Commentary for Description]
It looks like all the times I had spammed the "^_^" face got me into a nasty habit of using it as a replacement for punctuation. After a while I realized the heinous language crime I was committing and stopped using the face altogether.
This is actually one of my faves. Very energetic.
Hey, congrats on getting scouted! You definitely deserved it.
Thank you! :)
Not scouted!? I'm definitely recommending you.
Thank you! I really appreciate that.
I like the fish cat and the bull pirate
Yeah the fish cat was a fun one. Cow pirate is just goofy hehehe. Thanks
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