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B1KMusic
Hi. I make games and software. I'm not on NG much, but feel free to peruse my youtube and gitlab for interesting stuff.

Braden @B1KMusic

Age 29, Male

Programmer/Musician/

fish

Earth, Milky Way

Joined on 6/19/11

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Why I will not be publishing games on NG any more

Posted by B1KMusic - August 29th, 2022


Let me show a screenshot of my /games page, sorted by score

iu_738228_3797497.webp

What's wrong with this picture?


I'm not mad. But I do have an issue with this site, an issue I've had for a long time that is one of the reasons I stopped coming on years ago, and that is the lack of consistency with regard to how the community judges "quality".


A decade ago, I published Clock Button Masher, Missile Time Waster, Asteroid Hell, and HTML5 Snake. Something that all of these flash games have in common is that I made them in a couple hours and didn't know what I was doing (this was the late flash era of braden lore), whereas Free Rings has over a decade of experience behind it, I spent a week developing and polishing things (and I'm still developing it--I'm in talks with a friend to see about putting up a leaderboard server for the game), it is an improvement over the original, which I enjoyed playing enough to put my money where my mouth is and recreate it.


How is it that these games, which are objectively worse, janky, unpolished (and ugly, let's be honest)... how is it that these have a higher score than Free Rings? Based on the standards I thought NG held, how does Free Rings not have a low 4 or high 3 on the merit of its gameplay alone? Sure, it has no graphical assets (the rings and animations are done with math), no audio, no engine (I made the entire thing from scratch), but all of that is sugar. What really matters is gameplay, and on that metric, I know I hit the nail on the head, because I've playtested the game for over a hundred hours and not once did I get bored. Granted, the last time I published a game that could only be judged on the merit of its gameplay, it got blammed, hehe. (Yes, I'm talking about Impossimaze)


I have a theory: the game does not have medals. The game does not bribe players with fake internet points to make up for terrible gameplay. The game has no assets, no engine and no medals. What it does have is a tight gameplay-focused design that addresses all of the things I hated about the original game and (IMO) improves them. Yet not only do I get zero feedback other than a 2-star review saying "meh", but apparently NG likes a game that I put an hour of effort into more than a game I spent a week no-life'ing, developing, polishing and playtesting until I was happy with it. So what's the point? Why would I share another game when I could just shit out a low quality game in an hour and slap on some medals and get a 4 star rating from people who care more about eye candy and achievements than having fun?


What all this tells me is that there is no consistent critical voice on NewGrounds, and that my work would be better appreciated elsewhere.


I'll see y'all on itch. So long and thanks for all the fish.


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Comments

If you really wanna see how much work and thought went into the game, watch the development series on my youtube channel and then read through the commit history, where you can see diffs between versions. Yes, the game has versions.

dev series: https://www.youtube.com/playlist?list=PLALx9d_ycE5uirkxkRsLFUqIMdwJptzIB

commit history: https://gitlab.com/bradenbest/free-rings/-/commits/master

Look at how many votes each game actually has. It’s probably not that NG thinks Free Rings is worse, it’s just that they haven’t looked at your other games at all.

If you really want to get a proper look at how the community perceives your work, go out onto the Programming Forum, or somewhere like that, and ask for feedback and reviews on all of your games. That way, with more people, the numbers will likely be balanced out a bit more.

Fair point. I'll check with the video games forum.